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Three worlds. One studio.

A grand boulevard at night after rain, lit windows and street lamps reflected in the wet street.

FOUNDERThe underworld

A living criminal ecosystem: control territory, run hidden operations and stay ahead of rivals and the police. In FOUNDER the underworld is not a side story — it is planned as part of the system.

In development · Web first

Real streetsReal power.

In the game today: the real Stockholm map, district by district, each with its own opportunities. The underworld on top of it is planned.

In the game
Playable in the current build.
Planned
The owner's direction for the darker path, built part by part.

Real streets. Real power.

The underworld map

FOUNDER is played on the real Stockholm street map, with the city's district borders. The underworld is planned as layers on that map, showing what players and rivals do there.

  • A real Stockholm with its districts

    The real street map, in the game's own night style, with the city's district borders.

    In the game
  • Districts with their own opportunities

    Districts differ in demand and in the sites they offer.

    In the game

Underworld map layers: crime, police, routes, business, influence

Planned
  • Crime
  • Police
  • Routes
  • Business
  • Influence

Layers you switch on and off, over the same map.

Stockholm's districts as they appear in FOUNDER.
Map data © OpenStreetMap contributors (ODbL)

A living criminal ecosystem

What the underworld adds

The parts of the underworld as they are planned — every one of them played out on the map.

  • District and territory control

    Take ground, hold it and push rivals back, district by district.

    Planned
  • Rival gangs

    Organisations with their own reach and their own plans — in shared worlds, other players among them.

    Planned
  • Hidden routes

    Routes the map doesn't show, for goods and money.

    Planned
  • Black-market hubs and laundering fronts

    The places where the underground economy meets the map.

    Planned
  • Police zones and police attention

    Where the police are watching, and how closely.

    Planned
  • Corruption level and influence networks

    Who can be reached, and what it costs.

    Planned
  • Illegal revenue

    What the underworld earns you, in the one ledger with where it came from.

    Planned

Crime on the map comes from play

District control and the crime layer will show what players and rivals do. Real neighbourhoods are never labelled with crime, and no real crime statistics are presented as game data.